It's the only way this shit made it past testing.
It appears I must make some corrections - the previously featured app does not violate 2.1 (must do more than just display ads), as you can actually play the game. Kinda.
It does, however, violate 3.5 (3.5 Your app must fully support touch input, and fully support keyboard and mouse input) as you must use the left/right keys to play the game.
It also violates common sense/decency as it is blatent copying of resources (images/sounds) from Doodle Jump.
There are other issues - buttons have no text on them, but trigger actions, and there is an invisible button to quit a running game but it doesn’t reset the ‘new game’ button so you can’t click it to start another.
Pure and simple shovelware.
One of the issues (according to me) with the Windows 8 store is that you can’t browse apps via anything other platform/system, including Windows 7 or mobile devices.
So yesterday, in a fit of boredom/rage, I put together a store, which you can browse at http://drunktester.azurewebsites.net/
Its currently ‘locked’ to en-au, because I haven’t added an option to enter your region. It is, however, taking data directly from Microsoft - using the exact same web feeds that the store app does - so it should be all ‘live’.
This is a tricky one - how do you release a perfect app, every time? There isn’t a beta process for Win8 apps, so you have to do a lot of testing.
One item to test that is often overlooked is “How does my app run if it doesn’t have an internet connection?”. In WP7, if you didn’t check that, you’d get a fail. In Win8, you’ll fail depending on the person running your apps certification.